Archive for August, 2007

September Food Magazine Round-up

Friday, August 31st, 2007

September Food Magazines
I read food magazines. Or I should say, I read a lot of food magazines. Here’s a round up of what’s on my stack and what’s worth checking out.

For Reading and Reflecting
Sept 3 & 10, 2007
New Yorker–The Food Issue

The food issue is always a treat and this one is no exception. There are no recipes, but plenty of “good reads”. There is a funny little piece from David Sedaris, Adam Gopnik writes about eating food grown only from the five boroughs of New York. Calvin Trillin writes about the food in Singapore and Jane Kramer writes about one of my favorite cookbook authors, Claudia Roden. As you might expect there are plenty of cartoons with food themes.

For Eating Healthy
September 2007
Cooking Light–20th Anniversary Issue

Even if you never read Cooking Light, you owe it to yourself to check out this edition. The editors chose their favorite recipes from the past 20 years such as Beef Daube Provencal, Creamed Corn with Bacon and Leeks, Baked Potato Soup and Coconut Banana Bread with Lime Glaze. There are readers best recipes like Ginger Cookies, Angel Biscuits and Cambodian Summer Rolls.

Also three of the vegetarian columnists pick their best recipes including Deborah Madison’s Pancake Souffle with Caramelized Apples, Steven Petuvesky’s Pasta with White Beans, Greens and Lemon and Peter Berley’s Spinach and Shiitake Mushroom Phyllo Turnovers. The recipe I know I’ll try is the Walnut Fennel Dip!

For Learning the Basics
September 2007
Everyday Food No–Fuss Family Fare

This issue is perfect for someone who wants to learn how to cook. It’s filled with really solid staples like Macaroni and Three Cheeses, Lamb Chops with Garlic-Parsley Crust, Rice Pilaf with Vermicelli, Peas and Carrot Ribbons, Spaghetti with Fresh Tomato Sauce, Pasta with Turkey Meatballs and Bocconcini, Cream of Broccoli Soup, and fun stuff like Blondies with Chocolate Chips and Walnuts, Cupcakes Three Ways, Apple-Cinnamon Upside-Down Cake and even Healthy Oatmeal Cookies. There are also articles about non-dairy milks, high fructose corn syrup and Omega-3 Fatty Acids. Buy it for yourself or give it to that friend who always says “I wish I knew how to cook”.

For La Dolce Vita
September 2007
Food & Wine–Italy’s Best Recipes

This issue doesn’t just focus on Italian recipes, it has features on Italian cooking schools, a primer on Italian ingredients, an A-Z guide to Italian wines, guides to Italy, Italian restaurants and more. Mamma mia!

For Todos Deliciosos
September 2007
Gourmet Magazine–Latino America

This is really cool and I agree, it is a collectors item. This issue focuses on Latino food, in the United States. There’s a guide to Mexican places in Chicago, stories on Salvadorans, Cubans, Dominicans and more. There’s even a special on taco trucks, though I’m seriously bummed they included Seattle, Portland and New York, but skipped the Bay Area….maybe next year?

Common Media Project and loads more

Friday, August 31st, 2007

The first major community effort is coming out of the FreeGameDev community. It has been identified that the major weakness in creating quality looking Free games is the lack of Free art – either hard to find or just non-existent. So, we will be creating the first Common Media Project. As yet untitled and unorganised, it will be an effort to create a set of quality artwork for a specific genre – the fantasy genre is looking like the choice of the involved artists – that will be hosted in an easy to find / use place so that Free game developers can easily use this common media to create the basis of their own game before branching off in their own artistic direction once they attract contributors. Games like Scourge, JCRPG, Xarvh, 8 Kingdoms, and the many other open source fantasy/medieval games out there.

Speaking of new projects, FIFEngine and Zero Projekt have announced that they will collaborate to create a commercial quality techdemo (i.e. mini-game) that will showcase FIFEngine as a platform. More on this tomorrow.

The guys attempting to revive the Tux Racer / Planet Penguin Racer project under the new moniker Extreme Tux Racer are, despite not meeting their own scheduled expectations, keeping at it. They have a spiffy new logo!

Well, well, what have we here… the inaugral release of Silver Tree, brainchild of Battle for Wesnoth creator Dave White. Given the “resources” he has at his disposal – some of the core Wesnoth developers and artists are also set to contribute to Silver Tree – this really has to be a project to watch. Still, it’s early days for this 3D RPG and it’s hybrid real-time and turn-based gameplay. I couldn’t get it to compile (admittedly not trying to hard) so I’ll wait a bit.

I wonder if Silver Tree signals the “end” of Wesnoth development – in that it has gotten as far as it can really get as a game, besides bugfixes, new campaigns etc – as the core team are essentially moving on.

I see Auteria on the game tome. Not Free but freeware, YA3DMMORPG. (Yet Another…) ‘Nuff said. (The name makes me think ‘autism’… nothing to do with the quality of the game, just the the name.)

An up-to-date Linux port of Egoboo Resurrection is almost a reality. It is buildable although there’s a few reported issues. It looks like a public SVN is going to be made available, good news for the project, so helping out with development should be easier. The lead developer Zefz has been working hard on it in an unintentionally private manner.

Easy & Impressive–Leg of Lamb

Wednesday, August 29th, 2007

American Lamb Kebabs
Looking at the recipe index on this site, I realize I have only written one lamb recipe. That’s a shame. I like lamb a lot. I think it’s a well-kept secret that lamb is actually very easy to cook. I used to have a friend who made leg of lamb every time she threw a dinner party. People thought she was a fabulous cook, but really, leg of lamb was ALL she knew how to cook!

When the American Lamb Board offered to send me some local lamb I was more than happy to accept. When it arrived I was a bit overwhelmed. It was boneless leg of lamb, but over seven pounds. Fortunately I had a good friend to help guide me, master of all things meaty, Biggles over at Meathenge. His suggestion was as follows:

Why don't you try a meat puzzle?  Take a look and see if you can get 2 little roasts and some kebob action out of it?  2-2 pound roasts and the rest for kebobs?

This turned out to be great advice. Indeed, it was easy to trim the fat, find the membranes and natural points at which to divide up the meat. Small roasts take a bit longer to cook than kebabs, but the marinade or spice rub you use can be exactly the same. The expert’s suggestion:

Something Mediterranean.  Cilantro, toasted coriander seeds, garlic, onion, lemon zest, salt and pepper. Maybe something with some heat to it? Curry? If you did that on Friday, Saturday cooking would be divine. Wine poured over as a baste? We're set.

The lamb roast of just under two pounds was marinated, then grilled slowly until the internal temperature reached just under 140 degrees. 145 degrees is rare, but if you take it off the heat before that, the carryover heat brings it up to temperature. It was a great addition to the party this past weekend

Last night, I used some of the trimmings to make lamb kebabs which cook under the broiler in minutes flat. I used a rub of dried herbs–mint, rosemary, oregano, some garlic and mustard seeds. A little oil helps the meat to brown nicely. Delicious and easy peasy. Best of all, local lamb is likely to be fresher, and fresher is tastier. Ok, I like it fresher, some like it aged and gamey. No recipes are really necessary, use a marinade or rub you like and use a thermometer to check the temperature. You can marinate overnight or just sprinkle on the herbs or spices right before cooking. Lamb is good rare, medium and well-done. It’s also less common than pork or beef which makes it something special to savor at a party or for a weeknight dinner at home.

Oh no more updates

Wednesday, August 29th, 2007

The latest Sauerbraten release is now available from getdeb, and since I have a new spiffy laptop I thought I’d give it a try. The RPG levels are pretty awesome to look at – now maybe I’m not quite up to date on the latest commercial offerings but compared to recent popular commercial games like Enemy Territory and Half Life 2, a well designed Sauerbraten level looks very nice indeed. The grass and water shaders look lucious.


Freeciv 2.1beta6 SDL

I wanted to take screenshots of Sauer but it seems to have a few problems – occasional hangs, dumping me back into low-res X – and I’m too busy to resolve them. So somebody asked for a few Freeciv SDL screenshots, which I oblige.

Irrlamb 0.0.5 is out, introducing springs and other new features. The Linux binary won’t work out-of-the-box on Ubuntu Gutsy :-( so I haven’t tried it, but it seems to be shaping up nicely. Window and Ubuntu Feisty binaries are provided.

There’s also a new Thunder ‘n’ Lightning release. This action / flight combat project is becoming a much more playable game; performance enhancements, more graphical effects, and more deadly enemies. It is available as an autopackage – so should be easy to install for Linux users, and there’s a Windows binary too. I’m a big advocate of using autopackage for games because it makes it easier for people to play your FOSS game.

I’m not posting videos on Free Gamer at the moment because, well, they don’t work with Gnash and I’m not too fussed about setting up the proprietry Flash package. Gnash does claim to be compatable enough to play YouTube videos but sadly not on my machine.

There’s also more talk going on relating to a consolidated Free game art effort in the comments of previous posts – at some point I’ll be less lazy and summarize it all. One of the guys is designing a website for it and it will be the first official www.freegamedev.net project.

Freeciv 2.1beta6 Grips

Tuesday, August 28th, 2007

Since I’m a bit tight on time today I’m just going to post a few gripes I have with Freeciv 2.1beta6. Don’t get me wrong, I think this is shaping up to be a really, really nice game, but the SDL interface has some very annoying usability issues to address.

  • If you run it in windowed mode, you can’t resize the game by resizing the window. The game display logic should be independent of the resolution, an absraction that many games fail to make.
  • Auto-scrolling is annoying. It is especially annoying when playing in windowed mode when you are often moving the mouse cursor in and out of the game window. It would be better to scroll when pressing the right-mouse-button since the RMB is already used for manual movement.
  • There is no UI to save/load games in the SDL client. A work around is to open a chat dialog and use the /save and /load commands.
  • Freeciv dialogs have a red X with the tooltip “Cancel” to close them. Not only is ‘cancel’ a horrible word – implies losing any changes but it simply leaves the dialog – it is also innaccurate. “Close Dialog” is better. A better icon may be the circular arrow commonly used to represent returning to a previous screen.
  • There’s no option to undo changes in a city dialog. Combine this with the “Cancel” situation and you have a very confusing UI.
  • If you click on a group of units, a unit selection dialog pops up. If you the do an action with already-selected unit and the dialog does not close itself.
  • I could see no obvious way to end the turn with the mouse – annoying for a mouse-driven game. After being told there is, I looked a bit harder. It’s an icon on the minimap panel, alongside various information icons. Hardly obvious – in a heavilty iconified UI like Freeciv SDL is aspiring to be, placing is important. They need to think a bit harder about this one. I would have placed it somewhere at the top near where the year is displayed since the turn and the game year are strongly associated and importantly you won’t be clicking on it by accident if it is up there (something easy to do currently as a small icon placed amongst a bunch of other small icons).

There are many positives to this Freeciv update, too many to mention. Lovely graphics, much more stable, classic-yet-balanced Civ gameplay. Freeciv 2.1 is going to be a showcase Free Software game.

I also downloaded the 0.7.0 release of Pingus. It’s shaping up nicely although some of the sounds fail to capture the cuteness of Lemmings. It was solid though.

Potato Chip Cookies: Recipe

Tuesday, August 28th, 2007

potato chip cookies
At an “early 60’s tacky tiki” theme party this weekend, it occured to me how sometimes the most retro recipes can also be very of-the-moment. At this particular party there were modern takes on all sorts of things. In each case very high quality ingredients were used and, you know the saying, “quality in, quality out.” There was a cucumber gelatin mold salad, only the cucumbers were fresh from the farm, agar-agar was used to gel it and fresh dill and citrus flavors punctuated the dish. It was so good I took some home!

Another dish that hasn’t been popular in a while was the cheese ball, though at this party there were three of them. When made with the best cheeses, fresh roasted red peppers and rolled in nuts, it was positively delicious. The dish I had the hardest keeping my paws out of was nothing more than a premium “seven layer dip”. Seven layer dip is made from refried beans, sour cream, guacamole, salsa, cheese, olives and green onions or some similar combination. But imagine a version where each layer was made from scratch or with the best products available. It was a far cry from the versions I’ve had that were made mostly from mundane canned ingredients.

I admit, I only made potato chip cookies out a sense of nostalgia. Potato chip cookies are one of the few 60’s foods I can remember eating, but for all I know it might have even been the 70’s. Though my contribution was only intended as a novelty item, after the second person asked me for the recipe, I figured I’d share it here. While the ingredients are nothing spectacular, the combination of salty and sweet in dessert is very common these days, especially on restaurant menus. The recipe is very similar to the one from Frito-Lay, but I use more nuts and less sugar.

Potato Chip Cookies
3 dozen cookies

2 1/2 cups crushed potato chips* (measure after crushing)
1/2 cup light brown sugar, firmly packed
1/4 cup white sugar
1 egg
1/4 cup milk
1 teaspoon vanilla extract
1 cup flour
1 1/2 teaspoons baking powder
1/2 cup chopped pecans or roasted peanuts

Combine the sugars, egg, milk and vanilla and whisk together to combine in a medium mixing bowl. In a small bowl, stir together the flour and baking powder to combine. Add dry ingredients to batter then mix in the potato chips and nuts. Drop by teaspoonfuls onto a greased baking sheet (or parchment lined sheet) allowing space for the cookies to spread. Bake at 375° for 10 to 15 minutes, or until lightly browned.

* I use Lay’s potato chips because they are thin, crispy and very salty. Other chips may work well too, but I’ve always used Lay’s. You can now get Lay’s with no trans-fat and while I couldn’t work out exactly how much fat and calories are in 2 1/2 cups of potato chip crumbles, there is no addition added fat in the recipe (other than what is in the egg and milk).

Enjoy!

Looking for more party posts? Here they are:
Anita’s dip recipe
Sam’s party round up
Biggles’ meaty report from the grill

Revival of the fittest – sourcing art

Monday, August 27th, 2007

Pingus 0.7.0 is available for download. With revival work complete, Pingus now uses SDL and comes with lovel anti-aliased fonts. There’s no new levels yet but with development seemingly back on track hopefully the level editor will return and some good levelsets will get contributed. It has a lot of potential as a game because the Lemmings series kinda, well, was more fun when it was 2D. If enough level makers could get together, I’d love to see a release inspired by “Oh no! More Lemmings” which was my favourite of the series and also incredibly challenging.

Another game with a major update is Egoboo Resurrection. There is a new fully working music system and major graphic enchancements – antialasing, shading, dithering and prespective correction all supported. (A long list of buzz words there.) Most importantly the lead developer Zefz is trying to get the game in SVN so others can contribute more easily and, speaking of contributions, somebody is already having a crack at porting it to Linux. At the moment it’s only available as a Linux download but “watch this space”. Well, not that precise space as that’ll only ever say “watch this space”. But in a more abstract sense I will hopefully be able to report a Linux port in the near future. ;-)

My post the other day, “Free this free that O_o” (catchy title eh?) sparked a lot of debate about the need for consolidation of Free Software game development efforts. You can read it there so I won’t repeat it all, but one comment did make me think and it is something I had thought about in the past as well – there is a tremendous amount of artistic and game design talent poured into making mods for commercial games. Whilst this comes good if the engine subsequently becomes open source (think Tremulous, World of Padman, and other iD game mods) there are many more examples where the game engine remains closed source. Take Air Buccaneers for example. It’s a jaw dropping mod for UT2004. What a shame it will only ever be a mod for a commercial game. Could these mods be a source of art if we proactively approach projects asking them to make their efforts Freely available? Maybe it could just work…

One of the productive conversations spawned by the above debate was the notion of a common media project. Take a target genre – Ben (the thread poster) suggested fantasy – and develop a set of decent media for it that games can use as a base before branching out in their own artistic direction. I think it’s a great idea.

Also there was a desire for a good quality Free art portal – there are already several efforts but they seem to just fail to capture the niche, to become that place that people say, “Hey, this is a great resource for good Free art!” Is a new one needed? A new idea, a new design? Or maybe just identify the best efforts and back them unequivocably to get the word out there? This is also something Ben touched on… it’ll be interesting to see where it goes. There’s already a lot of information collecting in the Game Media Creation section of the Free Game Dev forums.

One thing is for sure – the forums at www.freegamedev.net have proved there is a need for a consolidated Free game development community that was not previously being filled and there is a desire to provide a nexus where Free game developers can work together instead of in their disjoint and often isolated worlds that currently populate the open source game universe.