Archive for September, 2007

Recipe Development Techniques

Friday, September 28th, 2007

laptop in kitchen
I am deep into recipe development right now, sometimes creating up to 4 or 5 recipes in one day. My first step was making the scary decision to take my laptop into the kitchen. I was talked into it by my friend Pam of Project Foodie. Of course, Pam has a more modern kitchen than I do. Mine is circa 1920 and has no built in counters. I don’t work as “clean” as I should in the kitchen so I fear gunking up my keyboard with whatever I’m cooking! Maybe this will force me to be a bit less messy. I have begun wearing an apron in the kitchen and slipping a kitchen towel through the apron strings.

My real working space is a very cramped and crowded butcher block island. I also have various improvised spaces and a tiny little cutting board that slides out from a cabinet. I have always used it as a place to hold whatever cookbooks I was cooking out of at the moment, sometimes stacking up two or three on top of each other. Using print-outs of recipes from my computer was problematic because the ink always smeared as ingredients dripped onto them. Also my printer died earlier this week, with any luck the new one will show up today. It’s a laser printer so perhaps I’ll have less ink issues.

My recipes usually start out as just a list of ingredients. I come up with the amounts as I go and fill them in, and after tasting often add an ingredient or go back and recalculate the amounts.

How about you? Any tips? What’s your process for creating recipes in the kitchen?

Interested in hiring me to do recipe development? Check out my web site for more information and links to recipes I have developed for clients.

Ultra Fickle Overtones

Thursday, September 27th, 2007

UFO:AI

There’s beta installers for Linux and Windows for the popular open source game UFO:AI. The changelog for version 2.2 is impressive. The download link is a bit hard to get to – a ploy to stop too many players mistakenly downloading the beta when they didn’t realise it might have bugs. Anyway, grab it here, and help them make UFO:AI 2.2 a great release. :-)

There was an interesting comment on the observation I made regarding the version number of LordsAWar:

0.0.3 for the lordsawar version doesn’t mean 3% done. The game has most aspects of Warlords 2 implemented, where as freelords only has a few.

Well why version 0.0.3 then? Ok, I admit, version numbers are probably one of the least important aspects of game design. But, come on, really, if your game has lots of features and close to what you consider “1.0″ for your game, then label is as such. People who are casually looking for a game to play will see 0.0.3 and think, “not even alpha.” They won’t play it. Players are fickle like that.

Version numbers imply the amount of progress towards the author’s vision of the game. To me, 1.0 is the original vision and past that are evolutions of that vision.


JCRPG

Speaking of vision, I’ll also give a quick mention to JCRPG whose author seems to be relentless in his efforts to bring a quality classic RPG framework with all the modern trimmings. Some of his trees are not to far off being life-like in quality. If somebody had the drive to start making a game based on his work so far, thereby pushing things even further, we could see some amazingly atmospheric games.

My brother alluded to an interesting point when commenting on the state of modern gaming. FPS games are monotonous, they are rarely atmospheric. It’s just the same sprint shoot sprint cycle except with different weapons and backdrops. The gaming genre has become boring as the limitations of games have eroded away. Complete freedom to move often has the undesired consequence of making the world less interesting as there is no longer a challenge to navigating it – just find the next gap and run through it, all guns blazing. CRPGs used to be mazey, claustrophoic ordeals where you constantly had to plan to avoid getting into too many consecutive battles as monsters were quite fatal. The game worlds were not massive, but they were hard. The gaming industry seems to have forgotten that an enclosed but well defined world is more intriguing than a a massive open one which just looks pretty and has no substance.

Maybe I’m wrong, I haven’t played many commercial games in the last 5 or 6 years, but when I have it reinfoces the above feeling. Just a thought.

Return of the Jedi Gamer

Wednesday, September 26th, 2007

WWWWhaaaat?! 3 days since I last posted? Disgraceful.

Oh well, trying and make this one interesting I guess! ;-)


Blood Frontier

Blood Frontier, a single player FPS using the Sauerbraten engine, has seen it’s first alpha release become available for download. As it’s a Sauer mod, it works on all major platforms. It aims to provide an atmospheric single player experience with depth, one of the major missing open source genres. The game development will be open source but I don’t think there’s anything in SVN yet as the main author doesn’t know how to use SVN – but that’ll change.

I think games will start emerging from the Sauer stables now the engine has matured a bit. There are thousands of game modders out there producing content for free for commercial titles, and I think Sauer could attract a lot of those if the community makes a lot of noise about it. Of course, it’s not perfect, but community projects can be improved and cater to the community, so it’s a powerful platform for creating Free games.


Vega Wars

Let’s start with the first screenshots of Vega Wars – a marriage between Vega Strike and Vega Wars. Whilst these are simply Star Wars models in-game, creating a decent amount of game content is one of the most time consuming aspects of mod-creation (and Vega Wars is a mod) so it’s good to see that part being made significantly quicker by gaining access to the vast majority of required models, all of which are of considerable quality in both detail and accuracy.

Speaking of Vega Strike, development is very active at the moment and there’s only a few minor things left to do before the next major release. There are still a lot of improvements to be made to the game but the combination of active development and an active community will see to that. Hopefully from no onwards releases will be more frequent and less signficant.

There’s another Egoboo Resurrection release. Version 2.4.3 is another impressive update and if it keeps going Egoboo may actually be better than it’s predecessor. Saying that, it looks like SoulFu is becoming fully open source with talk of a Sourceforge project appearing in the near future to manage development. Egoboo is still only distributed as source and a Windows binary, but the source version should (I’m told) compile on Linux although a few graphical glitches still remain.

Time to take the two Free Gamer hounds for a walk, lest they start eating my feet in nervous desparation.

Yummy Potatoes: Cookbook Review

Wednesday, September 26th, 2007

Yummy Potatoes

Last week I went through a box of recipes I had clipped from the San Francisco Chronicle. I found recipes dating back to the late 90’s! I wish I was as good at organizing as I am at hoarding. Reviewing all those clippings, I can safely say I had saved more recipes written by Marlena Spieler than from anyone else. Spieler has been a writer for the Chronicle for ages and has written tons of cookbooks to boot.

So imagine my pleasure at receiving a review copy of Marlena Spieler’s latest book, called Yummy Potatoes 65 Downright Delicious Recipes. And on the same day I posted one of my yummy potato recipes! Potatoes on the brain. I cannot tell you how delectable most of her recipes look! There are Breakfast Potatoes, Tapas, Meze and Antipasti, Soups, Salads, Mashes, Baked, Fried, Sides and a category called “Potatoes for Dinner!” I swear the exclamation point is hers, not mine, but it might as well be mine.

The notes that go with each recipe are filled with wonderful anecdotes like the time she went digging in HRH Prince Charles’ garden, or took a class from James Beard and whether it’s a story about her Aunt Stellie or her travels through Italy, France or Greece you can’t help but wish Marlena were your friend to chat with over a meal. Anecdotes aside, I’ll hang onto this book not just for the recipes but also for the inspired combinations like potatoes with lemon juice and olive oil, potatoes and chermoula, potatoes with pasta, tomatoes and cheese and potato enchiladas with red chile sauce. Check out several of the recipe on the Chronicle Books site. Yummy. Potatoes. Indeed!

READ MORE
Over at Bay Area Bites is my review of The Breakaway Cook.

Mustard Roasted Potatoes: Recipe

Monday, September 24th, 2007

Mustard roasted potatoes
In addition to being an absolute pasta freak, I am passionate about potatoes. I could eat pasta everyday and potatoes, probably every other day. I love them every which way. A number of years ago Oprah’s personal chef at the time wrote a cookbook called In the Kitchen with Rosie. It was a huge bestseller and featured very low fat recipes. There were some good recipes and techniques in the book. One of the recipes that made a big impression on me was called Mustard Roasted Potatoes.

The Mustard Roasted Potato recipe was red potatoes tossed with Dijon mustard, cumin, paprika, chili and cayenne. The potatoes roast in the oven and become all crusty and delectable. It’s a great technique and can be endlessly varied. I’ve incorporated plain yogurt, fresh herbs, and different kinds of mustard. I like the Moroccan mustard from Dulcet Cuisine for this recipe because it has so much flavor you don’t need to add any additional spices, but feel free to experiment and try any spiced mustard you like or add some spices.

Seriously, these potatoes are like candy they are so good! They are as addictive as french fries but infinitely healthier. Serve them as a side dish but make extras because they reheat fabulously well and even make a great snack. This is also about the least fussy recipe ever, you really can’t go wrong with it.

Mustard Roasted Potatoes
Serves 4

1/3 cup Moroccan mustard
2-3 Tablespoons olive oil
1 1/2 pounds red potatoes, cut into small thumb-sized chunks

Preheat the oven to 400 degrees. In a large mixing bowl, whisk together the mustard and olive oil. Add the potatoes and toss to coat. Dump the potatoes onto a foil lined large rimmed baking sheet and spread them in a single layer. Roast, tossing with a spatula a few times, until the potatoes are crusty on the outside and tender throughout, about an hour. Serve hot.

Enjoy!

Extreme Tux Racer

Saturday, September 22nd, 2007

Extreme Tux Racer

The team over at Extreme Tux Racer – the latest fork to take on the Tux Racer continuation mantle – have made their inaugral release. It’s still a bedding-in period with no real major updates other than a new campaign (cup?) but hopefully it will signal the start of a new lease of life for development of a popular open source franchise.

FreeLords, the project cloning Warlords, have made their first release since changing to Java as their programming language of choice. No more dependencies (except Java, of course), automatic portability, and the promise of network play, all bode well for the future but this snapshot release isn’t playable yet. However it seems their time machine works well since these announcements are from 2008 – if they have a time machine then this game is sure to succeed.

LordsAWar, a fork of discontinued FreeLords C++ codebase, has hit version 0.0.3. Whilst that sounds very small I think it’s not really a reflection on the completeness (implying 3%) as the C++ FreeLords was in development for years and I think this project is just trying to gain some early momentum.

The Secret Maryo project is keeping up it’s good progress with another release. Version 1.1 sees the game make more steps to being a platform game worthy of the Mario moniker that it emulates.

The OpenTyrian project came up on the freegamedev.net forums. Tyrian is an old DOS game, a vertical scrolling shooter. Those games used to be so much fun – most games did in those days. Anyway, before I digress, this is just a port of the game to C/SDL. You need the original game to play it :-( but, since it’s available on most abandonware sites, that shouldn’t be hard to find.

Also I note Free Gamer made its debut on Slashdot, more about that tomorrow. No, it’s not so significant that it gets its own post, it just caused me to think about something I wanted to express i.e. when the first iteration of this paragraph was longer than the rest of the post put together, it became obvious it needed its own space. ;-)

Farina: Restaurant Review

Saturday, September 22nd, 2007

Farina
My review of a relatively new Italian restaurant in the Mission district, called Farina is up over at SF Station.

Aside from a few rough spots, I liked the place and will go again. I had a good meal of mostly Ligurian style focaccia and pastas with Lee and my friend Alton. It was also fun running into author and scientist Harold McGee, former SF Chronicle restaurant reviewer Amanda Berne, chef Daniel Patterson and his wife, just one table away.

I like this photo because it’s a bit of a “where’s Waldo?” I took it from across the street and Lee is in it.